The Rage Pro graphics accelerator was the final revision of the Rage architecture and last use of the Rage brand. Windows 95 and Mac OS were not supported. It was ATI’s first dual texturing renderer, in that it could output two pixels per clock two pixel pipelines. Views Read Edit View history. Archived from the original on The chip was basically a die-shrunk Rage Pro , optimized to be very inexpensive for solutions where only basic graphics output was necessary.
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From Wikipedia, the free encyclopedia. Windows 95 and Mac Avp were not supported. This late chip was very similar to the Rage II and supported the same application coding.
Rage LT aka Mach64 LT was often implemented on motherboards and in mobile applications like notebook computers. The chip was basically a die-shrunk Rage Prooptimized to be very inexpensive for solutions where only basic graphics output was necessary.
This, in addition to its early lack of OpenGL support, hurt sales for peo was touted to be a solid gaming solution.
ATI Rage PRO |
Despite the poor introduction, the name Rage Pro Turbo stuck, and eventually ATI was able to release updated versions of the driver which granted a visible performance increase in games, however this was still not enough to garner much interest from PC enthusiasts.
In reality, early versions of the new driver only delivered gap performance in benchmarks such as Ziff-Davis ‘ 3D Winbench 98 and Final Reality. Current technologies and software. The processor was known for its well-performing bit color mode, but also its poorly dithered bit mode; strangely, the RAGE was not much faster in bit color despite the lower bandwidth requirements.
ATI Rage PRO Specs | TechPowerUp GPU Database
As a low-power solution with capable 2D-acceleration, the chip was used on many low-end graphics cards. It is the successor to the Mach series of 2D accelerators. Archived from the original on Ayp were ATI’s first graphics solutions to carry the Mobility moniker.
It integrated a low-voltage differential signaling LVDS transmitter for notebook LCDs and advanced power management block-by-block power control. In other projects Wikimedia Commons. Almost every version of Rage was used in mobile applications, but there were also some special versions of these chips which were optimized for this. Aside from the VR chip’s lower price-point, the main difference was that the former was a full bit design, while the VR, still a bit processor internally, used a bit external memory interface.
In games, performance pto suffered.
It was also seen on Intel motherboards, as recently asand was still used in for server motherboards. It offered Filtered Ratiometric Expansionwhich automatically adjusted images to full-screen size.
ATI Rage 128 PRO
Initial versions relied on standard graphics memory configurations: It was ATI’s first dual texturing renderer, in that it could output two pixels arge clock two pixel pipelines. The Rage Pro graphics accelerator was the final revision of the Rage architecture and last use of the Rage brand.
NT put them both on the AGP bus and switched between them, and so the board could only operate aagp a single Rage Pro with the performance of a Rage Fury card.